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Reformat all the things. Have fun with merge conflicts.
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@ -8,18 +8,18 @@
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namespace DebugUtil
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{
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void Init();
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void Shutdown();
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void Init();
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void Shutdown();
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void GetTextureRGBA(u8 *dst, u32 texmap, s32 mip, u32 width, u32 height);
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void GetTextureRGBA(u8* dst, u32 texmap, s32 mip, u32 width, u32 height);
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void DumpActiveTextures();
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void DumpActiveTextures();
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void OnObjectBegin();
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void OnObjectEnd();
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void OnObjectBegin();
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void OnObjectEnd();
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void DrawObjectBuffer(s16 x, s16 y, u8 *color, int bufferBase, int subBuffer, const char *name);
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void DrawObjectBuffer(s16 x, s16 y, u8* color, int bufferBase, int subBuffer, const char* name);
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void DrawTempBuffer(u8 *color, int buffer);
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void CopyTempBuffer(s16 x, s16 y, int bufferBase, int subBuffer, const char *name);
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void DrawTempBuffer(u8* color, int buffer);
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void CopyTempBuffer(s16 x, s16 y, int bufferBase, int subBuffer, const char* name);
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}
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