mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
Reformat all the things. Have fun with merge conflicts.
This commit is contained in:
@ -40,206 +40,208 @@
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namespace SW
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{
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class PerfQuery : public PerfQueryBase
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{
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public:
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PerfQuery() {}
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~PerfQuery() {}
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void EnableQuery(PerfQueryGroup type) override {}
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void DisableQuery(PerfQueryGroup type) override {}
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void ResetQuery() override
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{
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memset(EfbInterface::perf_values, 0, sizeof(EfbInterface::perf_values));
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}
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u32 GetQueryResult(PerfQueryType type) override
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{
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return EfbInterface::perf_values[type];
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};
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void FlushResults() override {}
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bool IsFlushed() const override { return true; };
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PerfQuery() {}
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~PerfQuery() {}
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void EnableQuery(PerfQueryGroup type) override {}
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void DisableQuery(PerfQueryGroup type) override {}
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void ResetQuery() override
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{
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memset(EfbInterface::perf_values, 0, sizeof(EfbInterface::perf_values));
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}
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u32 GetQueryResult(PerfQueryType type) override { return EfbInterface::perf_values[type]; };
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void FlushResults() override {}
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bool IsFlushed() const override { return true; };
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};
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class TextureCache : public TextureCacheBase
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{
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public:
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void CompileShaders() override {};
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void DeleteShaders() override {};
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void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette, TlutFormat format) override {};
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void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
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PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool isIntensity, bool scaleByHalf) override
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{
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EfbCopy::CopyEfb();
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}
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void CompileShaders() override{};
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void DeleteShaders() override{};
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void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette,
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TlutFormat format) override{};
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void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
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u32 memory_stride, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool isIntensity, bool scaleByHalf) override
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{
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EfbCopy::CopyEfb();
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}
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private:
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struct TCacheEntry : TCacheEntryBase
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{
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TCacheEntry(const TCacheEntryConfig& _config) : TCacheEntryBase(_config) {}
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~TCacheEntry() {}
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struct TCacheEntry : TCacheEntryBase
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{
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TCacheEntry(const TCacheEntryConfig& _config) : TCacheEntryBase(_config) {}
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~TCacheEntry() {}
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void Load(unsigned int width, unsigned int height, unsigned int expanded_width,
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unsigned int level) override
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{
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}
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void Load(unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int level) override {}
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void FromRenderTarget(u8* dst, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool scaleByHalf, unsigned int cbufid, const float* colmat) override
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{
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EfbCopy::CopyEfb();
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}
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void FromRenderTarget(u8* dst, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool scaleByHalf, unsigned int cbufid, const float *colmat) override
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{
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EfbCopy::CopyEfb();
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}
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void CopyRectangleFromTexture(const TCacheEntryBase* source,
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const MathUtil::Rectangle<int>& srcrect,
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const MathUtil::Rectangle<int>& dstrect) override
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{
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}
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void CopyRectangleFromTexture(
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const TCacheEntryBase* source,
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const MathUtil::Rectangle<int>& srcrect,
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const MathUtil::Rectangle<int>& dstrect) override {}
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void Bind(unsigned int stage) override {}
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bool Save(const std::string& filename, unsigned int level) override { return false; }
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};
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void Bind(unsigned int stage) override {}
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bool Save(const std::string& filename, unsigned int level) override { return false; }
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};
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TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) override
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{
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return new TCacheEntry(config);
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}
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TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) override
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{
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return new TCacheEntry(config);
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}
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};
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class XFBSource : public XFBSourceBase
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{
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void DecodeToTexture(u32 xfbAddr, u32 fbWidth, u32 fbHeight) override {}
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void CopyEFB(float Gamma) override {}
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void DecodeToTexture(u32 xfbAddr, u32 fbWidth, u32 fbHeight) override {}
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void CopyEFB(float Gamma) override {}
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};
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class FramebufferManager : public FramebufferManagerBase
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{
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std::unique_ptr<XFBSourceBase> CreateXFBSource(unsigned int target_width, unsigned int target_height, unsigned int layers) override { return std::make_unique<XFBSource>(); }
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void GetTargetSize(unsigned int* width, unsigned int* height) override {};
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void CopyToRealXFB(u32 xfbAddr, u32 fbStride, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma = 1.0f) override
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{
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EfbCopy::CopyEfb();
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}
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std::unique_ptr<XFBSourceBase> CreateXFBSource(unsigned int target_width,
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unsigned int target_height,
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unsigned int layers) override
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{
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return std::make_unique<XFBSource>();
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}
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void GetTargetSize(unsigned int* width, unsigned int* height) override{};
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void CopyToRealXFB(u32 xfbAddr, u32 fbStride, u32 fbHeight, const EFBRectangle& sourceRc,
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float Gamma = 1.0f) override
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{
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EfbCopy::CopyEfb();
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}
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};
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std::string VideoSoftware::GetName() const
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{
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return "Software Renderer";
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return "Software Renderer";
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}
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std::string VideoSoftware::GetDisplayName() const
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{
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return "Software Renderer";
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return "Software Renderer";
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}
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static void InitBackendInfo()
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{
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g_Config.backend_info.APIType = API_NONE;
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g_Config.backend_info.bSupports3DVision = false;
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g_Config.backend_info.bSupportsDualSourceBlend = true;
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g_Config.backend_info.bSupportsEarlyZ = true;
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g_Config.backend_info.bSupportsOversizedViewports = true;
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g_Config.backend_info.bSupportsPrimitiveRestart = false;
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g_Config.backend_info.APIType = API_NONE;
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g_Config.backend_info.bSupports3DVision = false;
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g_Config.backend_info.bSupportsDualSourceBlend = true;
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g_Config.backend_info.bSupportsEarlyZ = true;
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g_Config.backend_info.bSupportsOversizedViewports = true;
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g_Config.backend_info.bSupportsPrimitiveRestart = false;
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// aamodes
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g_Config.backend_info.AAModes = {1};
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// aamodes
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g_Config.backend_info.AAModes = {1};
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}
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void VideoSoftware::ShowConfig(void *hParent)
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void VideoSoftware::ShowConfig(void* hParent)
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{
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if (!m_initialized)
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InitBackendInfo();
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Host_ShowVideoConfig(hParent, GetDisplayName(), "gfx_software");
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if (!m_initialized)
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InitBackendInfo();
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Host_ShowVideoConfig(hParent, GetDisplayName(), "gfx_software");
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}
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bool VideoSoftware::Initialize(void *window_handle)
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bool VideoSoftware::Initialize(void* window_handle)
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{
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InitializeShared();
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InitBackendInfo();
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InitializeShared();
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InitBackendInfo();
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g_Config.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_software.ini").c_str());
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g_Config.GameIniLoad();
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g_Config.UpdateProjectionHack();
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g_Config.VerifyValidity();
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UpdateActiveConfig();
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g_Config.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_software.ini").c_str());
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g_Config.GameIniLoad();
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g_Config.UpdateProjectionHack();
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g_Config.VerifyValidity();
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UpdateActiveConfig();
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SWOGLWindow::Init(window_handle);
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SWOGLWindow::Init(window_handle);
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PixelEngine::Init();
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Clipper::Init();
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Rasterizer::Init();
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SWRenderer::Init();
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DebugUtil::Init();
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PixelEngine::Init();
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Clipper::Init();
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Rasterizer::Init();
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SWRenderer::Init();
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DebugUtil::Init();
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// Do our OSD callbacks
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OSD::DoCallbacks(OSD::CallbackType::Initialization);
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// Do our OSD callbacks
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OSD::DoCallbacks(OSD::CallbackType::Initialization);
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m_initialized = true;
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m_initialized = true;
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return true;
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return true;
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}
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void VideoSoftware::Shutdown()
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{
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m_initialized = false;
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m_initialized = false;
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// Do our OSD callbacks
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OSD::DoCallbacks(OSD::CallbackType::Shutdown);
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// Do our OSD callbacks
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OSD::DoCallbacks(OSD::CallbackType::Shutdown);
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SWOGLWindow::Shutdown();
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SWOGLWindow::Shutdown();
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}
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void VideoSoftware::Video_Cleanup()
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{
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if (g_renderer)
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{
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Fifo::Shutdown();
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SWRenderer::Shutdown();
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DebugUtil::Shutdown();
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// The following calls are NOT Thread Safe
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// And need to be called from the video thread
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SWRenderer::Shutdown();
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VertexLoaderManager::Shutdown();
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g_framebuffer_manager.reset();
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g_texture_cache.reset();
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VertexShaderManager::Shutdown();
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PixelShaderManager::Shutdown();
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g_perf_query.reset();
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g_vertex_manager.reset();
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OpcodeDecoder::Shutdown();
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g_renderer.reset();
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}
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if (g_renderer)
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{
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Fifo::Shutdown();
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SWRenderer::Shutdown();
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DebugUtil::Shutdown();
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// The following calls are NOT Thread Safe
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// And need to be called from the video thread
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SWRenderer::Shutdown();
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VertexLoaderManager::Shutdown();
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g_framebuffer_manager.reset();
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g_texture_cache.reset();
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VertexShaderManager::Shutdown();
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PixelShaderManager::Shutdown();
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g_perf_query.reset();
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g_vertex_manager.reset();
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OpcodeDecoder::Shutdown();
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g_renderer.reset();
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}
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}
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// This is called after Video_Initialize() from the Core
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void VideoSoftware::Video_Prepare()
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{
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g_renderer = std::make_unique<SWRenderer>();
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g_renderer = std::make_unique<SWRenderer>();
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CommandProcessor::Init();
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PixelEngine::Init();
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CommandProcessor::Init();
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PixelEngine::Init();
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BPInit();
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g_vertex_manager = std::make_unique<SWVertexLoader>();
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g_perf_query = std::make_unique<PerfQuery>();
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Fifo::Init(); // must be done before OpcodeDecoder::Init()
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OpcodeDecoder::Init();
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IndexGenerator::Init();
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VertexShaderManager::Init();
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PixelShaderManager::Init();
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g_texture_cache = std::make_unique<TextureCache>();
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SWRenderer::Init();
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VertexLoaderManager::Init();
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g_framebuffer_manager = std::make_unique<FramebufferManager>();
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BPInit();
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g_vertex_manager = std::make_unique<SWVertexLoader>();
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g_perf_query = std::make_unique<PerfQuery>();
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Fifo::Init(); // must be done before OpcodeDecoder::Init()
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OpcodeDecoder::Init();
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IndexGenerator::Init();
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VertexShaderManager::Init();
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PixelShaderManager::Init();
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g_texture_cache = std::make_unique<TextureCache>();
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SWRenderer::Init();
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VertexLoaderManager::Init();
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g_framebuffer_manager = std::make_unique<FramebufferManager>();
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// Notify the core that the video backend is ready
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Host_Message(WM_USER_CREATE);
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// Notify the core that the video backend is ready
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Host_Message(WM_USER_CREATE);
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INFO_LOG(VIDEO, "Video backend initialized.");
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INFO_LOG(VIDEO, "Video backend initialized.");
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}
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unsigned int VideoSoftware::PeekMessages()
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{
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return SWOGLWindow::s_instance->PeekMessages();
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return SWOGLWindow::s_instance->PeekMessages();
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}
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}
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