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Reformat all the things. Have fun with merge conflicts.
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@ -9,25 +9,25 @@
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class SetupUnit
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{
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u8 m_PrimType;
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int m_VertexCounter;
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u8 m_PrimType;
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int m_VertexCounter;
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OutputVertexData m_Vertices[3];
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OutputVertexData *m_VertPointer[3];
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OutputVertexData *m_VertWritePointer;
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OutputVertexData m_Vertices[3];
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OutputVertexData* m_VertPointer[3];
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OutputVertexData* m_VertWritePointer;
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void SetupQuad();
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void SetupTriangle();
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void SetupTriStrip();
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void SetupTriFan();
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void SetupLine();
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void SetupLineStrip();
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void SetupPoint();
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void SetupQuad();
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void SetupTriangle();
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void SetupTriStrip();
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void SetupTriFan();
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void SetupLine();
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void SetupLineStrip();
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void SetupPoint();
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public:
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void Init(u8 primitiveType);
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void Init(u8 primitiveType);
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OutputVertexData* GetVertex();
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OutputVertexData* GetVertex();
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void SetupVertex();
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void SetupVertex();
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};
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