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Reformat all the things. Have fun with merge conflicts.
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@ -8,15 +8,15 @@
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namespace TextureSampler
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{
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void Sample(s32 s, s32 t, s32 lod, bool linear, u8 texmap, u8 *sample);
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void Sample(s32 s, s32 t, s32 lod, bool linear, u8 texmap, u8* sample);
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void SampleMip(s32 s, s32 t, s32 mip, bool linear, u8 texmap, u8 *sample);
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void SampleMip(s32 s, s32 t, s32 mip, bool linear, u8 texmap, u8* sample);
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enum
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{
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RED_SMP,
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GRN_SMP,
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BLU_SMP,
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ALP_SMP
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};
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enum
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{
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RED_SMP,
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GRN_SMP,
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BLU_SMP,
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ALP_SMP
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};
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}
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