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synced 2025-07-22 22:00:39 -06:00
Reformat all the things. Have fun with merge conflicts.
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@ -13,43 +13,43 @@ typedef s32 int4[4];
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struct PixelShaderConstants
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{
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int4 colors[4];
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int4 kcolors[4];
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int4 alpha;
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float4 texdims[8];
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int4 zbias[2];
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int4 indtexscale[2];
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int4 indtexmtx[6];
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int4 fogcolor;
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int4 fogi;
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float4 fogf[2];
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float4 zslope;
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float4 efbscale;
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int4 colors[4];
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int4 kcolors[4];
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int4 alpha;
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float4 texdims[8];
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int4 zbias[2];
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int4 indtexscale[2];
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int4 indtexmtx[6];
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int4 fogcolor;
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int4 fogi;
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float4 fogf[2];
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float4 zslope;
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float4 efbscale;
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};
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struct VertexShaderConstants
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{
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float4 posnormalmatrix[6];
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float4 projection[4];
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int4 materials[4];
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struct Light
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{
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int4 color;
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float4 cosatt;
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float4 distatt;
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float4 pos;
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float4 dir;
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} lights [8];
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float4 texmatrices[24];
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float4 transformmatrices[64];
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float4 normalmatrices[32];
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float4 posttransformmatrices[64];
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float4 pixelcentercorrection;
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float4 posnormalmatrix[6];
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float4 projection[4];
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int4 materials[4];
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struct Light
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{
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int4 color;
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float4 cosatt;
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float4 distatt;
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float4 pos;
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float4 dir;
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} lights[8];
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float4 texmatrices[24];
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float4 transformmatrices[64];
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float4 normalmatrices[32];
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float4 posttransformmatrices[64];
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float4 pixelcentercorrection;
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};
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struct GeometryShaderConstants
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{
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float4 stereoparams;
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float4 lineptparams;
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int4 texoffset;
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float4 stereoparams;
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float4 lineptparams;
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int4 texoffset;
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};
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