Reformat all the things. Have fun with merge conflicts.

This commit is contained in:
Pierre Bourdon
2016-06-24 10:43:46 +02:00
parent 2115e8a4a6
commit 3570c7f03a
1116 changed files with 187405 additions and 180344 deletions

View File

@ -13,43 +13,43 @@ typedef s32 int4[4];
struct PixelShaderConstants
{
int4 colors[4];
int4 kcolors[4];
int4 alpha;
float4 texdims[8];
int4 zbias[2];
int4 indtexscale[2];
int4 indtexmtx[6];
int4 fogcolor;
int4 fogi;
float4 fogf[2];
float4 zslope;
float4 efbscale;
int4 colors[4];
int4 kcolors[4];
int4 alpha;
float4 texdims[8];
int4 zbias[2];
int4 indtexscale[2];
int4 indtexmtx[6];
int4 fogcolor;
int4 fogi;
float4 fogf[2];
float4 zslope;
float4 efbscale;
};
struct VertexShaderConstants
{
float4 posnormalmatrix[6];
float4 projection[4];
int4 materials[4];
struct Light
{
int4 color;
float4 cosatt;
float4 distatt;
float4 pos;
float4 dir;
} lights [8];
float4 texmatrices[24];
float4 transformmatrices[64];
float4 normalmatrices[32];
float4 posttransformmatrices[64];
float4 pixelcentercorrection;
float4 posnormalmatrix[6];
float4 projection[4];
int4 materials[4];
struct Light
{
int4 color;
float4 cosatt;
float4 distatt;
float4 pos;
float4 dir;
} lights[8];
float4 texmatrices[24];
float4 transformmatrices[64];
float4 normalmatrices[32];
float4 posttransformmatrices[64];
float4 pixelcentercorrection;
};
struct GeometryShaderConstants
{
float4 stereoparams;
float4 lineptparams;
int4 texoffset;
float4 stereoparams;
float4 lineptparams;
int4 texoffset;
};