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Reformat all the things. Have fun with merge conflicts.
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@ -14,33 +14,33 @@ static constexpr u64 FPS_REFRESH_INTERVAL = 1000;
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FPSCounter::FPSCounter()
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{
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m_update_time.Update();
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m_render_time.Update();
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m_update_time.Update();
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m_render_time.Update();
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}
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void FPSCounter::LogRenderTimeToFile(u64 val)
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{
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if (!m_bench_file.is_open())
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m_bench_file.open(File::GetUserPath(D_LOGS_IDX) + "render_time.txt");
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if (!m_bench_file.is_open())
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m_bench_file.open(File::GetUserPath(D_LOGS_IDX) + "render_time.txt");
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m_bench_file << val << std::endl;
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m_bench_file << val << std::endl;
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}
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void FPSCounter::Update()
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{
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if (m_update_time.GetTimeDifference() >= FPS_REFRESH_INTERVAL)
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{
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m_update_time.Update();
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m_fps = m_counter - m_fps_last_counter;
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m_fps_last_counter = m_counter;
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m_bench_file.flush();
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}
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if (m_update_time.GetTimeDifference() >= FPS_REFRESH_INTERVAL)
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{
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m_update_time.Update();
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m_fps = m_counter - m_fps_last_counter;
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m_fps_last_counter = m_counter;
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m_bench_file.flush();
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}
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if (g_ActiveConfig.bLogRenderTimeToFile)
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{
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LogRenderTimeToFile(m_render_time.GetTimeDifference());
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m_render_time.Update();
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}
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if (g_ActiveConfig.bLogRenderTimeToFile)
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{
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LogRenderTimeToFile(m_render_time.GetTimeDifference());
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m_render_time.Update();
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}
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m_counter++;
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m_counter++;
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}
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