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https://github.com/dolphin-emu/dolphin.git
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Reformat all the things. Have fun with merge conflicts.
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@ -11,11 +11,10 @@ class PointerWrap;
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namespace Fifo
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{
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void Init();
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void Shutdown();
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void Prepare(); // Must be called from the CPU thread.
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void DoState(PointerWrap &f);
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void Prepare(); // Must be called from the CPU thread.
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void DoState(PointerWrap& f);
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void PauseAndLock(bool doLock, bool unpauseOnUnlock);
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void UpdateWantDeterminism(bool want);
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bool UseDeterministicGPUThread();
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@ -23,13 +22,13 @@ bool UseDeterministicGPUThread();
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// Used for diagnostics.
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enum SyncGPUReason
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{
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SYNC_GPU_OTHER,
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SYNC_GPU_WRAPAROUND,
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SYNC_GPU_EFB_POKE,
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SYNC_GPU_PERFQUERY,
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SYNC_GPU_BBOX,
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SYNC_GPU_SWAP,
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SYNC_GPU_AUX_SPACE,
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SYNC_GPU_OTHER,
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SYNC_GPU_WRAPAROUND,
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SYNC_GPU_EFB_POKE,
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SYNC_GPU_PERFQUERY,
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SYNC_GPU_BBOX,
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SYNC_GPU_SWAP,
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SYNC_GPU_AUX_SPACE,
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};
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// In deterministic GPU thread mode this waits for the GPU to be done with pending work.
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void SyncGPU(SyncGPUReason reason, bool may_move_read_ptr = true);
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@ -48,4 +47,4 @@ void ResetVideoBuffer();
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void SetRendering(bool bEnabled);
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bool WillSkipCurrentFrame();
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} // namespace Fifo
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} // namespace Fifo
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