Reformat all the things. Have fun with merge conflicts.

This commit is contained in:
Pierre Bourdon
2016-06-24 10:43:46 +02:00
parent 2115e8a4a6
commit 3570c7f03a
1116 changed files with 187405 additions and 180344 deletions

View File

@ -12,14 +12,17 @@
struct geometry_shader_uid_data
{
u32 NumValues() const { return sizeof(geometry_shader_uid_data); }
bool IsPassthrough() const { return primitive_type == PRIMITIVE_TRIANGLES && !stereo && !wireframe; }
u32 NumValues() const { return sizeof(geometry_shader_uid_data); }
bool IsPassthrough() const
{
return primitive_type == PRIMITIVE_TRIANGLES && !stereo && !wireframe;
}
u32 stereo : 1;
u32 numTexGens : 4;
u32 pixel_lighting : 1;
u32 primitive_type : 2;
u32 wireframe : 1;
u32 stereo : 1;
u32 numTexGens : 4;
u32 pixel_lighting : 1;
u32 primitive_type : 2;
u32 wireframe : 1;
};
#pragma pack()