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Reformat all the things. Have fun with merge conflicts.
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@ -13,17 +13,17 @@ class PointerWrap;
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class GeometryShaderManager
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{
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public:
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static void Init();
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static void Dirty();
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static void Shutdown();
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static void DoState(PointerWrap &p);
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static void Init();
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static void Dirty();
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static void Shutdown();
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static void DoState(PointerWrap& p);
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static void SetConstants();
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static void SetViewportChanged();
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static void SetProjectionChanged();
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static void SetLinePtWidthChanged();
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static void SetTexCoordChanged(u8 texmapid);
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static void SetConstants();
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static void SetViewportChanged();
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static void SetProjectionChanged();
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static void SetLinePtWidthChanged();
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static void SetTexCoordChanged(u8 texmapid);
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static GeometryShaderConstants constants;
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static bool dirty;
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static GeometryShaderConstants constants;
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static bool dirty;
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};
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