Reformat all the things. Have fun with merge conflicts.

This commit is contained in:
Pierre Bourdon
2016-06-24 10:43:46 +02:00
parent 2115e8a4a6
commit 3570c7f03a
1116 changed files with 187405 additions and 180344 deletions

View File

@ -13,17 +13,17 @@ class PointerWrap;
class GeometryShaderManager
{
public:
static void Init();
static void Dirty();
static void Shutdown();
static void DoState(PointerWrap &p);
static void Init();
static void Dirty();
static void Shutdown();
static void DoState(PointerWrap& p);
static void SetConstants();
static void SetViewportChanged();
static void SetProjectionChanged();
static void SetLinePtWidthChanged();
static void SetTexCoordChanged(u8 texmapid);
static void SetConstants();
static void SetViewportChanged();
static void SetProjectionChanged();
static void SetLinePtWidthChanged();
static void SetTexCoordChanged(u8 texmapid);
static GeometryShaderConstants constants;
static bool dirty;
static GeometryShaderConstants constants;
static bool dirty;
};