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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
Reformat all the things. Have fun with merge conflicts.
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@ -23,172 +23,175 @@ static Common::Flag s_FifoShuttingDown;
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static volatile struct
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{
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u32 xfbAddr;
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u32 fbWidth;
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u32 fbStride;
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u32 fbHeight;
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u32 xfbAddr;
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u32 fbWidth;
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u32 fbStride;
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u32 fbHeight;
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} s_beginFieldArgs;
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void VideoBackendBase::Video_ExitLoop()
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{
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Fifo::ExitGpuLoop();
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s_FifoShuttingDown.Set();
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Fifo::ExitGpuLoop();
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s_FifoShuttingDown.Set();
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}
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// Run from the CPU thread (from VideoInterface.cpp)
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void VideoBackendBase::Video_BeginField(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight)
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{
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if (m_initialized && g_ActiveConfig.bUseXFB)
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{
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s_beginFieldArgs.xfbAddr = xfbAddr;
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s_beginFieldArgs.fbWidth = fbWidth;
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s_beginFieldArgs.fbStride = fbStride;
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s_beginFieldArgs.fbHeight = fbHeight;
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}
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if (m_initialized && g_ActiveConfig.bUseXFB)
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{
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s_beginFieldArgs.xfbAddr = xfbAddr;
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s_beginFieldArgs.fbWidth = fbWidth;
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s_beginFieldArgs.fbStride = fbStride;
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s_beginFieldArgs.fbHeight = fbHeight;
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}
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}
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// Run from the CPU thread (from VideoInterface.cpp)
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void VideoBackendBase::Video_EndField()
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{
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if (m_initialized && g_ActiveConfig.bUseXFB && g_renderer)
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{
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Fifo::SyncGPU(Fifo::SYNC_GPU_SWAP);
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if (m_initialized && g_ActiveConfig.bUseXFB && g_renderer)
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{
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Fifo::SyncGPU(Fifo::SYNC_GPU_SWAP);
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AsyncRequests::Event e;
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e.time = 0;
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e.type = AsyncRequests::Event::SWAP_EVENT;
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AsyncRequests::Event e;
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e.time = 0;
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e.type = AsyncRequests::Event::SWAP_EVENT;
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e.swap_event.xfbAddr = s_beginFieldArgs.xfbAddr;
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e.swap_event.fbWidth = s_beginFieldArgs.fbWidth;
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e.swap_event.fbStride = s_beginFieldArgs.fbStride;
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e.swap_event.fbHeight = s_beginFieldArgs.fbHeight;
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AsyncRequests::GetInstance()->PushEvent(e, false);
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}
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e.swap_event.xfbAddr = s_beginFieldArgs.xfbAddr;
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e.swap_event.fbWidth = s_beginFieldArgs.fbWidth;
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e.swap_event.fbStride = s_beginFieldArgs.fbStride;
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e.swap_event.fbHeight = s_beginFieldArgs.fbHeight;
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AsyncRequests::GetInstance()->PushEvent(e, false);
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}
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}
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u32 VideoBackendBase::Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
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{
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if (!g_ActiveConfig.bEFBAccessEnable)
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{
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return 0;
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}
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if (!g_ActiveConfig.bEFBAccessEnable)
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{
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return 0;
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}
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if (type == POKE_COLOR || type == POKE_Z)
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{
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AsyncRequests::Event e;
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e.type = type == POKE_COLOR ? AsyncRequests::Event::EFB_POKE_COLOR : AsyncRequests::Event::EFB_POKE_Z;
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e.time = 0;
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e.efb_poke.data = InputData;
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e.efb_poke.x = x;
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e.efb_poke.y = y;
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AsyncRequests::GetInstance()->PushEvent(e, false);
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return 0;
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}
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else
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{
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AsyncRequests::Event e;
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u32 result;
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e.type = type == PEEK_COLOR ? AsyncRequests::Event::EFB_PEEK_COLOR : AsyncRequests::Event::EFB_PEEK_Z;
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e.time = 0;
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e.efb_peek.x = x;
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e.efb_peek.y = y;
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e.efb_peek.data = &result;
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AsyncRequests::GetInstance()->PushEvent(e, true);
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return result;
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}
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if (type == POKE_COLOR || type == POKE_Z)
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{
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AsyncRequests::Event e;
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e.type = type == POKE_COLOR ? AsyncRequests::Event::EFB_POKE_COLOR :
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AsyncRequests::Event::EFB_POKE_Z;
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e.time = 0;
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e.efb_poke.data = InputData;
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e.efb_poke.x = x;
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e.efb_poke.y = y;
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AsyncRequests::GetInstance()->PushEvent(e, false);
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return 0;
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}
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else
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{
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AsyncRequests::Event e;
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u32 result;
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e.type = type == PEEK_COLOR ? AsyncRequests::Event::EFB_PEEK_COLOR :
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AsyncRequests::Event::EFB_PEEK_Z;
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e.time = 0;
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e.efb_peek.x = x;
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e.efb_peek.y = y;
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e.efb_peek.data = &result;
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AsyncRequests::GetInstance()->PushEvent(e, true);
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return result;
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}
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}
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u32 VideoBackendBase::Video_GetQueryResult(PerfQueryType type)
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{
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if (!g_perf_query->ShouldEmulate())
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{
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return 0;
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}
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if (!g_perf_query->ShouldEmulate())
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{
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return 0;
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}
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Fifo::SyncGPU(Fifo::SYNC_GPU_PERFQUERY);
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Fifo::SyncGPU(Fifo::SYNC_GPU_PERFQUERY);
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AsyncRequests::Event e;
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e.time = 0;
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e.type = AsyncRequests::Event::PERF_QUERY;
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AsyncRequests::Event e;
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e.time = 0;
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e.type = AsyncRequests::Event::PERF_QUERY;
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if (!g_perf_query->IsFlushed())
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AsyncRequests::GetInstance()->PushEvent(e, true);
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if (!g_perf_query->IsFlushed())
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AsyncRequests::GetInstance()->PushEvent(e, true);
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return g_perf_query->GetQueryResult(type);
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return g_perf_query->GetQueryResult(type);
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}
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u16 VideoBackendBase::Video_GetBoundingBox(int index)
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{
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if (!g_ActiveConfig.backend_info.bSupportsBBox)
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return 0;
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if (!g_ActiveConfig.backend_info.bSupportsBBox)
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return 0;
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if (!g_ActiveConfig.bBBoxEnable)
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{
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static bool warn_once = true;
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if (warn_once)
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ERROR_LOG(VIDEO, "BBox shall be used but it is disabled. Please use a gameini to enable it for this game.");
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warn_once = false;
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return 0;
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}
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if (!g_ActiveConfig.bBBoxEnable)
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{
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static bool warn_once = true;
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if (warn_once)
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ERROR_LOG(VIDEO, "BBox shall be used but it is disabled. Please use a gameini to enable it "
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"for this game.");
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warn_once = false;
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return 0;
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}
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Fifo::SyncGPU(Fifo::SYNC_GPU_BBOX);
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Fifo::SyncGPU(Fifo::SYNC_GPU_BBOX);
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AsyncRequests::Event e;
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u16 result;
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e.time = 0;
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e.type = AsyncRequests::Event::BBOX_READ;
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e.bbox.index = index;
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e.bbox.data = &result;
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AsyncRequests::GetInstance()->PushEvent(e, true);
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AsyncRequests::Event e;
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u16 result;
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e.time = 0;
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e.type = AsyncRequests::Event::BBOX_READ;
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e.bbox.index = index;
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e.bbox.data = &result;
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AsyncRequests::GetInstance()->PushEvent(e, true);
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return result;
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return result;
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}
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void VideoBackendBase::InitializeShared()
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{
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VideoCommon_Init();
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VideoCommon_Init();
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s_FifoShuttingDown.Clear();
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memset((void*)&s_beginFieldArgs, 0, sizeof(s_beginFieldArgs));
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m_invalid = false;
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s_FifoShuttingDown.Clear();
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memset((void*)&s_beginFieldArgs, 0, sizeof(s_beginFieldArgs));
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m_invalid = false;
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}
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// Run from the CPU thread
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void VideoBackendBase::DoState(PointerWrap& p)
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{
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bool software = false;
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p.Do(software);
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bool software = false;
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p.Do(software);
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if (p.GetMode() == PointerWrap::MODE_READ && software == true)
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{
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// change mode to abort load of incompatible save state.
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p.SetMode(PointerWrap::MODE_VERIFY);
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}
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if (p.GetMode() == PointerWrap::MODE_READ && software == true)
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{
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// change mode to abort load of incompatible save state.
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p.SetMode(PointerWrap::MODE_VERIFY);
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}
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VideoCommon_DoState(p);
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p.DoMarker("VideoCommon");
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VideoCommon_DoState(p);
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p.DoMarker("VideoCommon");
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p.Do(s_beginFieldArgs);
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p.DoMarker("VideoBackendBase");
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p.Do(s_beginFieldArgs);
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p.DoMarker("VideoBackendBase");
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// Refresh state.
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if (p.GetMode() == PointerWrap::MODE_READ)
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{
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m_invalid = true;
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// Refresh state.
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if (p.GetMode() == PointerWrap::MODE_READ)
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{
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m_invalid = true;
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// Clear all caches that touch RAM
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// (? these don't appear to touch any emulation state that gets saved. moved to on load only.)
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VertexLoaderManager::MarkAllDirty();
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}
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// Clear all caches that touch RAM
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// (? these don't appear to touch any emulation state that gets saved. moved to on load only.)
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VertexLoaderManager::MarkAllDirty();
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}
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}
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void VideoBackendBase::CheckInvalidState()
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{
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if (m_invalid)
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{
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m_invalid = false;
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if (m_invalid)
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{
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m_invalid = false;
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BPReload();
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TextureCacheBase::Invalidate();
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}
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BPReload();
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TextureCacheBase::Invalidate();
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}
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}
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