Reformat all the things. Have fun with merge conflicts.

This commit is contained in:
Pierre Bourdon
2016-06-24 10:43:46 +02:00
parent 2115e8a4a6
commit 3570c7f03a
1116 changed files with 187405 additions and 180344 deletions

View File

@ -13,36 +13,36 @@ class PointerWrap;
class PixelShaderManager
{
public:
static void Init();
static void Dirty();
static void Shutdown();
static void DoState(PointerWrap &p);
static void Init();
static void Dirty();
static void Shutdown();
static void DoState(PointerWrap& p);
static void SetConstants(); // sets pixel shader constants
static void SetConstants(); // sets pixel shader constants
// constant management
// Some of these functions grab the constant values from global state,
// so make sure to call them after memory is committed
static void SetTevColor(int index, int component, s32 value);
static void SetTevKonstColor(int index, int component, s32 value);
static void SetAlpha();
static void SetDestAlpha();
static void SetTexDims(int texmapid, u32 width, u32 height);
static void SetZTextureBias();
static void SetViewportChanged();
static void SetEfbScaleChanged();
static void SetZSlope(float dfdx, float dfdy, float f0);
static void SetIndMatrixChanged(int matrixidx);
static void SetZTextureTypeChanged();
static void SetIndTexScaleChanged(bool high);
static void SetTexCoordChanged(u8 texmapid);
static void SetFogColorChanged();
static void SetFogParamChanged();
static void SetFogRangeAdjustChanged();
// constant management
// Some of these functions grab the constant values from global state,
// so make sure to call them after memory is committed
static void SetTevColor(int index, int component, s32 value);
static void SetTevKonstColor(int index, int component, s32 value);
static void SetAlpha();
static void SetDestAlpha();
static void SetTexDims(int texmapid, u32 width, u32 height);
static void SetZTextureBias();
static void SetViewportChanged();
static void SetEfbScaleChanged();
static void SetZSlope(float dfdx, float dfdy, float f0);
static void SetIndMatrixChanged(int matrixidx);
static void SetZTextureTypeChanged();
static void SetIndTexScaleChanged(bool high);
static void SetTexCoordChanged(u8 texmapid);
static void SetFogColorChanged();
static void SetFogParamChanged();
static void SetFogRangeAdjustChanged();
static PixelShaderConstants constants;
static bool dirty;
static PixelShaderConstants constants;
static bool dirty;
static bool s_bFogRangeAdjustChanged;
static bool s_bViewPortChanged;
static bool s_bFogRangeAdjustChanged;
static bool s_bViewPortChanged;
};