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Reformat all the things. Have fun with merge conflicts.
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@ -13,36 +13,36 @@ class PointerWrap;
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class PixelShaderManager
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{
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public:
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static void Init();
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static void Dirty();
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static void Shutdown();
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static void DoState(PointerWrap &p);
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static void Init();
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static void Dirty();
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static void Shutdown();
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static void DoState(PointerWrap& p);
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static void SetConstants(); // sets pixel shader constants
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static void SetConstants(); // sets pixel shader constants
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// constant management
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// Some of these functions grab the constant values from global state,
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// so make sure to call them after memory is committed
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static void SetTevColor(int index, int component, s32 value);
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static void SetTevKonstColor(int index, int component, s32 value);
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static void SetAlpha();
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static void SetDestAlpha();
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static void SetTexDims(int texmapid, u32 width, u32 height);
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static void SetZTextureBias();
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static void SetViewportChanged();
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static void SetEfbScaleChanged();
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static void SetZSlope(float dfdx, float dfdy, float f0);
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static void SetIndMatrixChanged(int matrixidx);
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static void SetZTextureTypeChanged();
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static void SetIndTexScaleChanged(bool high);
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static void SetTexCoordChanged(u8 texmapid);
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static void SetFogColorChanged();
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static void SetFogParamChanged();
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static void SetFogRangeAdjustChanged();
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// constant management
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// Some of these functions grab the constant values from global state,
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// so make sure to call them after memory is committed
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static void SetTevColor(int index, int component, s32 value);
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static void SetTevKonstColor(int index, int component, s32 value);
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static void SetAlpha();
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static void SetDestAlpha();
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static void SetTexDims(int texmapid, u32 width, u32 height);
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static void SetZTextureBias();
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static void SetViewportChanged();
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static void SetEfbScaleChanged();
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static void SetZSlope(float dfdx, float dfdy, float f0);
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static void SetIndMatrixChanged(int matrixidx);
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static void SetZTextureTypeChanged();
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static void SetIndTexScaleChanged(bool high);
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static void SetTexCoordChanged(u8 texmapid);
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static void SetFogColorChanged();
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static void SetFogParamChanged();
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static void SetFogRangeAdjustChanged();
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static PixelShaderConstants constants;
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static bool dirty;
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static PixelShaderConstants constants;
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static bool dirty;
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static bool s_bFogRangeAdjustChanged;
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static bool s_bViewPortChanged;
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static bool s_bFogRangeAdjustChanged;
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static bool s_bViewPortChanged;
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};
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