Reformat all the things. Have fun with merge conflicts.

This commit is contained in:
Pierre Bourdon
2016-06-24 10:43:46 +02:00
parent 2115e8a4a6
commit 3570c7f03a
1116 changed files with 187405 additions and 180344 deletions

View File

@ -6,7 +6,6 @@
namespace SamplerCommon
{
// Helper for checking if a BPMemory TexMode0 register is set to Point
// Filtering modes. This is used to decide whether Anisotropic enhancements
// are (mostly) safe in the VideoBackends.
@ -14,17 +13,16 @@ namespace SamplerCommon
// then applying anisotropic filtering is equivalent to forced filtering. Point
// mode textures are usually some sort of 2D UI billboard which will end up
// misaligned from the correct pixels when filtered anisotropically.
template<class T>
template <class T>
constexpr bool IsBpTexMode0PointFiltering(const T& tm0)
{
return tm0.min_filter < 4 && !tm0.mag_filter;
return tm0.min_filter < 4 && !tm0.mag_filter;
}
// Check if the minification filter has mipmap based filtering modes enabled.
template<class T>
template <class T>
constexpr bool AreBpTexMode0MipmapsEnabled(const T& tm0)
{
return (tm0.min_filter & 3) != 0;
return (tm0.min_filter & 3) != 0;
}
}