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Reformat all the things. Have fun with merge conflicts.
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@ -9,10 +9,9 @@
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class VertexLoader_Position
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{
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public:
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// GetSize
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static unsigned int GetSize(u64 _type, unsigned int _format, unsigned int _elements);
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// GetSize
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static unsigned int GetSize(u64 _type, unsigned int _format, unsigned int _elements);
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// GetFunction
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static TPipelineFunction GetFunction(u64 _type, unsigned int _format, unsigned int _elements);
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// GetFunction
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static TPipelineFunction GetFunction(u64 _type, unsigned int _format, unsigned int _elements);
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};
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