Reformat all the things. Have fun with merge conflicts.

This commit is contained in:
Pierre Bourdon
2016-06-24 10:43:46 +02:00
parent 2115e8a4a6
commit 3570c7f03a
1116 changed files with 187405 additions and 180344 deletions

View File

@ -17,31 +17,31 @@ void UpdateProjectionHack(int iParams[], std::string sParams[]);
class VertexShaderManager
{
public:
static void Init();
static void Dirty();
static void Shutdown();
static void DoState(PointerWrap &p);
static void Init();
static void Dirty();
static void Shutdown();
static void DoState(PointerWrap& p);
// constant management
static void SetConstants();
// constant management
static void SetConstants();
static void InvalidateXFRange(int start, int end);
static void SetTexMatrixChangedA(u32 value);
static void SetTexMatrixChangedB(u32 value);
static void SetViewportChanged();
static void SetProjectionChanged();
static void SetMaterialColorChanged(int index);
static void InvalidateXFRange(int start, int end);
static void SetTexMatrixChangedA(u32 value);
static void SetTexMatrixChangedB(u32 value);
static void SetViewportChanged();
static void SetProjectionChanged();
static void SetMaterialColorChanged(int index);
static void TranslateView(float x, float y, float z = 0.0f);
static void RotateView(float x, float y);
static void ResetView();
static void TranslateView(float x, float y, float z = 0.0f);
static void RotateView(float x, float y);
static void ResetView();
// data: 3 floats representing the X, Y and Z vertex model coordinates and the posmatrix index.
// out: 4 floats which will be initialized with the corresponding clip space coordinates
// NOTE: g_fProjectionMatrix must be up to date when this is called
// (i.e. VertexShaderManager::SetConstants needs to be called before using this!)
static void TransformToClipSpace(const float* data, float* out, u32 mtxIdx);
// data: 3 floats representing the X, Y and Z vertex model coordinates and the posmatrix index.
// out: 4 floats which will be initialized with the corresponding clip space coordinates
// NOTE: g_fProjectionMatrix must be up to date when this is called
// (i.e. VertexShaderManager::SetConstants needs to be called before using this!)
static void TransformToClipSpace(const float* data, float* out, u32 mtxIdx);
static VertexShaderConstants constants;
static bool dirty;
static VertexShaderConstants constants;
static bool dirty;
};