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Kill off the wx casts within InputCommon and GLInterface.
All because someone didn't actually return the wxWindow handle for the edge case.
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@ -7,7 +7,6 @@
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#include <Foundation/Foundation.h>
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#include <IOKit/hid/IOHIDLib.h>
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#include <Cocoa/Cocoa.h>
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#include <wx/wx.h> // wxWidgets
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#include "InputCommon/ControllerInterface/OSX/OSXKeyboard.h"
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@ -45,7 +44,7 @@ Keyboard::Keyboard(IOHIDDeviceRef device, std::string name, int index, void *win
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CFRelease(elements);
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}
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m_windowid = [[(NSView *)(((wxWindow *)window)->GetHandle()) window] windowNumber];
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m_windowid = [[reinterpret_cast<NSView*>(window) window] windowNumber];
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// cursor, with a hax for-loop
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for (unsigned int i=0; i<4; ++i)
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