ogl: ceil viewport, rounding isn't supported on vs and this is more like the old behavior

This commit is contained in:
degasus 2013-10-29 21:42:40 +01:00
parent ab35503195
commit 35824aa4d5

View File

@ -1134,7 +1134,7 @@ void Renderer::UpdateViewport(Matrix44& vpCorrection)
} }
else else
{ {
glViewport(round(X), round(Y), round(Width), round(Height)); glViewport(ceil(X), ceil(Y), ceil(Width), ceil(Height));
} }
glDepthRangef(GLNear, GLFar); glDepthRangef(GLNear, GLFar);
} }