and more boring moving and cleanup ...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1661 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2008-12-25 21:44:56 +00:00
parent 17a601958c
commit 358333b94b
13 changed files with 75 additions and 75 deletions

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@ -1,130 +0,0 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "stdafx.h"
#include "IndexGenerator.h"
/*
*
QUAD simulator
0 2 4 6
1 3 5 7
021231 243453
*/
void IndexGenerator::Start(unsigned short *startptr)
{
ptr=startptr;
index=0;
numPrims=0;
}
void IndexGenerator::AddList(int numVerts)
{
int numTris = numVerts/3;
if (numTris<=0) return;
for (int i=0; i<numTris; i++)
{
*ptr++ = index+i*3;
*ptr++ = index+i*3+1;
*ptr++ = index+i*3+2;
}
index += numVerts;
numPrims += numTris;
}
void IndexGenerator::AddStrip(int numVerts)
{
int numTris = numVerts-2;
if (numTris<=0) return;
bool wind = false;
for (int i=0; i<numTris; i++)
{
*ptr++ = index+i;
*ptr++ = index+i+(wind?2:1);
*ptr++ = index+i+(wind?1:2);
wind = !wind;
}
index += numVerts;
numPrims += numTris;
}
void IndexGenerator::AddLineList(int numVerts)
{
int numLines= numVerts/2;
if (numLines<=0) return;
for (int i=0; i<numLines; i++)
{
*ptr++ = index+i*2;
*ptr++ = index+i*2+1;
}
index += numVerts;
numPrims += numLines;
}
void IndexGenerator::AddLineStrip(int numVerts)
{
int numLines = numVerts-1;
if (numLines<=0) return;
for (int i=0; i<numLines; i++)
{
*ptr++ = index+i;
*ptr++ = index+i+1;
}
index += numVerts;
numPrims += numLines;
}
void IndexGenerator::AddFan(int numVerts)
{
int numTris = numVerts-2;
if (numTris<=0) return;
for (int i=0; i<numTris; i++)
{
*ptr++ = index;
*ptr++ = index+i+1;
*ptr++ = index+i+2;
}
index += numVerts;
numPrims += numTris;
}
void IndexGenerator::AddQuads(int numVerts)
{
int numTris = (numVerts/4)*2;
if (numTris<=0) return;
for (int i=0; i<numTris/2; i++)
{
*ptr++=index+i*4;
*ptr++=index+i*4+1;
*ptr++=index+i*4+3;
*ptr++=index+i*4+1;
*ptr++=index+i*4+2;
*ptr++=index+i*4+3;
}
index += numVerts;
numPrims += numTris;
}
void IndexGenerator::AddPointList(int numVerts)
{
index += numVerts;
}

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@ -1,36 +0,0 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#pragma once
class IndexGenerator
{
unsigned short *ptr;
int numPrims;
int index;
public:
void Start(unsigned short *startptr);
void AddList(int numVerts);
void AddStrip(int numVerts);
void AddLineList(int numVerts);
void AddPointList(int numVerts); //dummy for counting vertices
void AddLineStrip(int numVerts);
void AddFan(int numVerts);
void AddQuads(int numVerts);
int GetNumPrims() {return numPrims;} //returns numprimitives
int GetNumVerts() {return index;} //returns numprimitives
};

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@ -37,6 +37,14 @@ using namespace D3D;
namespace VertexManager
{
enum Collection
{
C_NOTHING=0,
C_TRIANGLES=1,
C_LINES=2,
C_POINTS=3
};
static IndexGenerator indexGen;
static Collection collection;
@ -65,6 +73,23 @@ const D3DVERTEXELEMENT9 decl[] =
D3DDECL_END()
};
const Collection collectionTypeLUT[8] =
{
C_TRIANGLES,//quads
C_NOTHING, //nothing
C_TRIANGLES,//triangles
C_TRIANGLES,//strip
C_TRIANGLES,//fan
C_LINES, //lines
C_LINES, //linestrip
C_POINTS //guess :P
};
D3DVertex *vbufferwrite;
void CreateDeviceObjects();
void DestroyDeviceObjects();
bool Init()
{
@ -105,12 +130,11 @@ void DestroyDeviceObjects()
vDecl = 0;
}
void AddIndices(int _primitive, int _numVertices)
{
switch(_primitive) {
case GX_DRAW_QUADS: indexGen.AddQuads(_numVertices); return;
case GX_DRAW_TRIANGLES: indexGen.AddList(_numVertices); return;
switch (_primitive) {
case GX_DRAW_QUADS: indexGen.AddQuads(_numVertices); return;
case GX_DRAW_TRIANGLES: indexGen.AddList(_numVertices); return;
case GX_DRAW_TRIANGLE_STRIP: indexGen.AddStrip(_numVertices); return;
case GX_DRAW_TRIANGLE_FAN: indexGen.AddFan(_numVertices); return;
case GX_DRAW_LINE_STRIP: indexGen.AddLineStrip(_numVertices); return;
@ -119,20 +143,6 @@ void AddIndices(int _primitive, int _numVertices)
}
}
const Collection collectionTypeLUT[8] =
{
C_TRIANGLES,//quads
C_NOTHING, //nothing
C_TRIANGLES,//triangles
C_TRIANGLES,//strip
C_TRIANGLES,//fan
C_LINES, //lines
C_LINES, //linestrip
C_POINTS //guess :P
};
D3DVertex *vbufferwrite;
void AddVertices(int _primitive, int _numVertices, const DecodedVArray *varray)
{
if (_numVertices <= 0) //This check is pretty stupid...

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@ -18,13 +18,13 @@
#pragma once
#include "CPStructs.h"
#include "CPMemory.h"
#include "VertexLoader.h"
#include "DecodedVArray.h"
struct UV
{
float u,v,w;
float u, v, w;
};
struct D3DVertex {
@ -34,27 +34,14 @@ struct D3DVertex {
UV uv[8];
};
enum Collection
{
C_NOTHING=0,
C_TRIANGLES=1,
C_LINES=2,
C_POINTS=3
};
namespace VertexManager
{
extern const Collection collectionTypeLUT[8];
bool Init();
void Shutdown();
void BeginFrame();
void CreateDeviceObjects();
void DestroyDeviceObjects();
void AddVertices(int _primitive, int _numVertices, const DecodedVArray *varray);
void Flush();