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and more boring moving and cleanup ...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1661 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -363,7 +363,7 @@ void BPWritten(int addr, int changes, int newval)
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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PRIM_LOG("ztex bias=0x%x\n", bpmem.ztex1.bias);
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PixelShaderMngr::SetZTetureBias(bpmem.ztex1.bias);
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PixelShaderMngr::SetZTextureBias(bpmem.ztex1.bias);
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}
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break;
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case BPMEM_ZTEX2:
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