diff --git a/Source/Core/Core/Core.cpp b/Source/Core/Core/Core.cpp index 74920e99a6..84ced6b876 100644 --- a/Source/Core/Core/Core.cpp +++ b/Source/Core/Core/Core.cpp @@ -2,6 +2,7 @@ // Licensed under GPLv2+ // Refer to the license.txt file included. +#include #include #ifdef _WIN32 @@ -10,7 +11,6 @@ #include "AudioCommon/AudioCommon.h" -#include "Common/Atomic.h" #include "Common/CommonPaths.h" #include "Common/CommonTypes.h" #include "Common/CPUDetect.h" @@ -83,8 +83,8 @@ bool g_want_determinism; // Declarations and definitions static Common::Timer s_timer; -static volatile u32 s_drawn_frame = 0; -static u32 s_drawn_video = 0; +static std::atomic s_drawn_frame; +static std::atomic s_drawn_video; // Function forwarding void Callback_WiimoteInterruptChannel(int _number, u16 _channelID, const void* _pData, u32 _Size); @@ -725,14 +725,14 @@ void VideoThrottle() { // Update info per second u32 ElapseTime = (u32)s_timer.GetTimeDifference(); - if ((ElapseTime >= 1000 && s_drawn_video > 0) || s_request_refresh_info) + if ((ElapseTime >= 1000 && s_drawn_video.load() > 0) || s_request_refresh_info) { UpdateTitle(); // Reset counter s_timer.Update(); - Common::AtomicStore(s_drawn_frame, 0); - s_drawn_video = 0; + s_drawn_frame.store(0); + s_drawn_video.store(0); } s_drawn_video++; @@ -746,7 +746,7 @@ bool ShouldSkipFrame(int skipped) const u32 TargetFPS = (SConfig::GetInstance().m_Framelimit > 1) ? (SConfig::GetInstance().m_Framelimit - 1) * 5 : VideoInterface::TargetRefreshRate; - const u32 frames = Common::AtomicLoad(s_drawn_frame); + const u32 frames = s_drawn_frame.load(); const bool fps_slow = !(s_timer.GetTimeDifference() < (frames + skipped) * 1000 / TargetFPS); return fps_slow; @@ -758,7 +758,8 @@ bool ShouldSkipFrame(int skipped) void Callback_VideoCopiedToXFB(bool video_update) { if (video_update) - Common::AtomicIncrement(s_drawn_frame); + s_drawn_frame++; + Movie::FrameUpdate(); } @@ -771,9 +772,9 @@ void UpdateTitle() if (ElapseTime == 0) ElapseTime = 1; - float FPS = (float) (Common::AtomicLoad(s_drawn_frame) * 1000.0 / ElapseTime); - float VPS = (float) (s_drawn_video * 1000.0 / ElapseTime); - float Speed = (float) (s_drawn_video * (100 * 1000.0) / (VideoInterface::TargetRefreshRate * ElapseTime)); + float FPS = (float)(s_drawn_frame.load() * 1000.0 / ElapseTime); + float VPS = (float)(s_drawn_video.load() * 1000.0 / ElapseTime); + float Speed = (float)(s_drawn_video.load() * (100 * 1000.0) / (VideoInterface::TargetRefreshRate * ElapseTime)); // Settings are shown the same for both extended and summary info std::string SSettings = StringFromFormat("%s %s | %s | %s", cpu_core_base->GetName(), _CoreParameter.bCPUThread ? "DC" : "SC",