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SoundStream: Internally construct the mixer
Instead of creating the mixer externally and then passing it in, it can just be made within the class.
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@ -18,7 +18,7 @@ class AlsaSound final : public SoundStream
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{
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#if defined(HAVE_ALSA) && HAVE_ALSA
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public:
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AlsaSound(CMixer *mixer);
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AlsaSound();
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virtual ~AlsaSound();
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virtual bool Start() override;
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@ -49,8 +49,5 @@ private:
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snd_pcm_t *handle;
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int frames_to_deliver;
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#else
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public:
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AlsaSound(CMixer *mixer) : SoundStream(mixer) {}
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#endif
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};
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