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SoundStream: Internally construct the mixer
Instead of creating the mixer externally and then passing it in, it can just be made within the class.
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@ -15,12 +15,6 @@ class NullSound final : public SoundStream
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short realtimeBuffer[BUF_SIZE / sizeof(short)];
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public:
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NullSound(CMixer *mixer)
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: SoundStream(mixer)
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{}
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virtual ~NullSound() {}
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virtual bool Start() override;
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virtual void SoundLoop() override;
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virtual void SetVolume(int volume) override;
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