SoundStream: Internally construct the mixer

Instead of creating the mixer externally and then passing it in, it can just be made within the class.
This commit is contained in:
Lioncash
2015-05-24 04:13:02 -04:00
parent a6e5fd1e27
commit 35ee8a1362
18 changed files with 40 additions and 123 deletions

View File

@ -56,12 +56,9 @@ class OpenALStream final : public SoundStream
{
#if defined HAVE_OPENAL && HAVE_OPENAL
public:
OpenALStream(CMixer *mixer)
: SoundStream(mixer)
, uiSource(0)
{}
virtual ~OpenALStream() {}
OpenALStream() : uiSource(0)
{
}
virtual bool Start() override;
virtual void SoundLoop() override;
@ -84,10 +81,5 @@ private:
ALfloat fVolume;
u8 numBuffers;
#else
public:
OpenALStream(CMixer *mixer)
: SoundStream(mixer)
{}
#endif // HAVE_OPENAL
};