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VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)
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@ -263,7 +263,7 @@ void Gfx::SetSamplerState(u32 index, const SamplerState& state)
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m_dirty_bits |= DirtyState_Samplers;
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}
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void Gfx::SetComputeImageTexture(AbstractTexture* texture, bool read, bool write)
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void Gfx::SetComputeImageTexture(u32 index, AbstractTexture* texture, bool read, bool write)
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{
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const DXTexture* dxtex = static_cast<const DXTexture*>(texture);
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if (m_state.compute_image_texture == dxtex)
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