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VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)
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@ -8,4 +8,5 @@
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namespace VideoCommon
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{
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constexpr u32 MAX_PIXEL_SHADER_SAMPLERS = 8;
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}
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constexpr u32 MAX_COMPUTE_SHADER_SAMPLERS = 8;
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} // namespace VideoCommon
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