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VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)
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@ -3009,7 +3009,7 @@ bool TextureCacheBase::DecodeTextureOnGPU(RcTcacheEntry& entry, u32 dst_level, c
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aligned_height, src_offset, row_stride / bytes_per_buffer_elem,
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palette_offset};
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g_vertex_manager->UploadUtilityUniforms(&uniforms, sizeof(uniforms));
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g_gfx->SetComputeImageTexture(m_decoding_texture.get(), false, true);
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g_gfx->SetComputeImageTexture(0, m_decoding_texture.get(), false, true);
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auto dispatch_groups =
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TextureConversionShaderTiled::GetDispatchCount(info, aligned_width, aligned_height);
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