VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)

This commit is contained in:
iwubcode
2023-06-10 12:35:36 -05:00
parent 61c45e8d68
commit 3627398cf5
21 changed files with 107 additions and 59 deletions

View File

@ -3009,7 +3009,7 @@ bool TextureCacheBase::DecodeTextureOnGPU(RcTcacheEntry& entry, u32 dst_level, c
aligned_height, src_offset, row_stride / bytes_per_buffer_elem,
palette_offset};
g_vertex_manager->UploadUtilityUniforms(&uniforms, sizeof(uniforms));
g_gfx->SetComputeImageTexture(m_decoding_texture.get(), false, true);
g_gfx->SetComputeImageTexture(0, m_decoding_texture.get(), false, true);
auto dispatch_groups =
TextureConversionShaderTiled::GetDispatchCount(info, aligned_width, aligned_height);