Core: Allow overriding the enabling of a code

If we want to enable codes in the default game INIs,
we should have some way for users to disable them.
This commit accomplishes that by adding a *_Disabled
section corresponding to each *_Enabled section.
This commit is contained in:
JosJuice
2020-12-10 12:58:27 +01:00
parent 3328eb4523
commit 366cfd0f8c
14 changed files with 68 additions and 69 deletions

View File

@ -28,8 +28,8 @@ struct ARCode
{
std::string name;
std::vector<AREntry> ops;
bool active;
bool user_defined;
bool enabled = false;
bool user_defined = false;
};
void RunAllActive();