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Core: Allow overriding the enabling of a code
If we want to enable codes in the default game INIs, we should have some way for users to disable them. This commit accomplishes that by adding a *_Disabled section corresponding to each *_Enabled section.
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@ -13,6 +13,7 @@
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#include "Common/IniFile.h"
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#include "Common/Logging/Log.h"
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#include "Common/StringUtil.h"
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#include "Core/CheatCodes.h"
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namespace Gecko
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{
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@ -190,24 +191,7 @@ std::vector<GeckoCode> LoadCodes(const IniFile& globalIni, const IniFile& localI
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gcodes.push_back(gcode);
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}
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ini->GetLines("Gecko_Enabled", &lines, false);
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for (const std::string& line : lines)
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{
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if (line.empty() || line[0] != '$')
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{
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continue;
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}
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for (GeckoCode& ogcode : gcodes)
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{
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// Exclude the initial '$' from the comparison.
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if (line.compare(1, std::string::npos, ogcode.name) == 0)
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{
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ogcode.enabled = true;
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}
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}
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}
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ReadEnabledAndDisabled(*ini, "Gecko", &gcodes);
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}
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return gcodes;
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