Core: Allow overriding the enabling of a code

If we want to enable codes in the default game INIs,
we should have some way for users to disable them.
This commit accomplishes that by adding a *_Disabled
section corresponding to each *_Enabled section.
This commit is contained in:
JosJuice
2020-12-10 12:58:27 +01:00
parent 3328eb4523
commit 366cfd0f8c
14 changed files with 68 additions and 69 deletions

View File

@ -1158,7 +1158,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
arcode = ActionReplay::ARCode();
// Initialize arcode
arcode.name = "Synced Codes";
arcode.active = true;
arcode.enabled = true;
// Receive code contents from packet
for (int i = 0; i < m_sync_ar_codes_count; i++)