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Core: Allow overriding the enabling of a code
If we want to enable codes in the default game INIs, we should have some way for users to disable them. This commit accomplishes that by adding a *_Disabled section corresponding to each *_Enabled section.
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@ -1158,7 +1158,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
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arcode = ActionReplay::ARCode();
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// Initialize arcode
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arcode.name = "Synced Codes";
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arcode.active = true;
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arcode.enabled = true;
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// Receive code contents from packet
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for (int i = 0; i < m_sync_ar_codes_count; i++)
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