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Core: Allow overriding the enabling of a code
If we want to enable codes in the default game INIs, we should have some way for users to disable them. This commit accomplishes that by adding a *_Disabled section corresponding to each *_Enabled section.
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@ -65,7 +65,7 @@ void PatchesWidget::ConnectWidgets()
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void PatchesWidget::OnItemChanged(QListWidgetItem* item)
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{
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m_patches[m_list->row(item)].active = (item->checkState() == Qt::Checked);
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m_patches[m_list->row(item)].enabled = (item->checkState() == Qt::Checked);
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SavePatches();
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}
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@ -132,7 +132,7 @@ void PatchesWidget::SavePatches()
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for (const auto& patch : m_patches)
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{
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if (patch.active)
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if (patch.enabled)
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lines_enabled.push_back("$" + patch.name);
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if (!patch.user_defined)
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@ -164,7 +164,7 @@ void PatchesWidget::Update()
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{
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auto* item = new QListWidgetItem(QString::fromStdString(patch.name));
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item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
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item->setCheckState(patch.active ? Qt::Checked : Qt::Unchecked);
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item->setCheckState(patch.enabled ? Qt::Checked : Qt::Unchecked);
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item->setData(Qt::UserRole, patch.user_defined);
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m_list->addItem(item);
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