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Qt/NetPlay: Use TraversalClient::FailureReason
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@ -46,7 +46,7 @@ public:
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void OnPadBufferChanged(u32 buffer) override;
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void OnDesync(u32 frame, const std::string& player) override;
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void OnConnectionLost() override;
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void OnTraversalError(int error) override;
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void OnTraversalError(TraversalClient::FailureReason error) override;
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bool IsRecording() override;
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std::string FindGame(const std::string& game) override;
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void ShowMD5Dialog(const std::string& file_identifier) override;
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