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Add an OSD message when taking screenshots in D3D9/D3D11
Fixes issue 6486.
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@ -58,6 +58,11 @@ void AddMessage(const char* pstr, u32 ms)
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s_listMsgs.push_back(MESSAGE(pstr, Common::Timer::GetTimeMs() + ms));
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}
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void AddMessage(const std::string& str, u32 ms)
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{
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AddMessage(str.c_str(), ms);
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}
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void DrawMessages()
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{
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if(!SConfig::GetInstance().m_LocalCoreStartupParameter.bOnScreenDisplayMessages)
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@ -5,11 +5,14 @@
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#ifndef _OSD_H_
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#define _OSD_H_
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namespace OSD
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#include <string>
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namespace OSD
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{
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// On-screen message display
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void AddMessage(const char* str, u32 ms = 2000);
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void AddMessage(const std::string& str, u32 ms = 2000);
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void DrawMessages(); // draw the current messages on the screen. Only call once per frame.
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void ClearMessages();
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