Add an OSD message when taking screenshots in D3D9/D3D11

Fixes issue 6486.
This commit is contained in:
Pierre Bourdon
2013-08-24 01:41:17 +02:00
parent 6df36ec687
commit 367d6dfd65
4 changed files with 19 additions and 1 deletions

View File

@ -745,6 +745,15 @@ bool Renderer::SaveScreenshot(const std::string &filename, const TargetRectangle
// ready to be saved
HRESULT hr = PD3DX11SaveTextureToFileA(D3D::context, s_screenshot_texture, D3DX11_IFF_PNG, filename.c_str());
if (SUCCEEDED(hr))
{
OSD::AddMessage(StringFromFormat("Saved %i x %i %s", D3D::GetBackBufferWidth(),
D3D::GetBackBufferHeight(), filename.c_str()));
}
else
{
OSD::AddMessage(StringFromFormat("Error saving %s", filename.c_str()));
}
return SUCCEEDED(hr);
}