Eliminate SettingsHandler's SetBytes and Reset methods

Also make the `Decrypt` method private.

As far as I can tell, the only motivation for exposing the `SetBytes`
and `Reset` methods is to allow `CBoot::SetupWiiMemory` to use the same
`SettingsHandler` instance to read settings data and then write it back.
It seems cleaner to just use two separate instances, and require a given
`SettingsHandler` instance to be used for either writing data to a
buffer or reading data from a buffer, but not both.

A natural next step is to split the `SettingsHandler` class into two
classes, one for writing data and one for reading data. I've deferred
that change for a future PR.
This commit is contained in:
Niel Lebeck
2024-04-22 21:51:09 -07:00
parent e69486d2cb
commit 36cdb4a544
5 changed files with 14 additions and 57 deletions

View File

@ -30,14 +30,12 @@ public:
void AddSetting(std::string_view key, std::string_view value);
const Buffer& GetBytes() const;
void SetBytes(const Buffer& buffer);
std::string GetValue(std::string_view key) const;
void Decrypt();
void Reset();
static std::string GenerateSerialNumber();
private:
void Decrypt();
void WriteLine(std::string_view str);
void WriteByte(u8 b);