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IOFile: Make origin parameter to Seek() an enum class.
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@ -772,7 +772,7 @@ void ShaderCache::LoadPipelineUIDCache()
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// We open the file for reading and writing, so we must seek to the end before writing.
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if (uid_file_valid)
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uid_file_valid = m_gx_pipeline_uid_cache_file.Seek(expected_size, SEEK_SET);
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uid_file_valid = m_gx_pipeline_uid_cache_file.Seek(expected_size, File::SeekOrigin::Begin);
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}
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// If the file is invalid, close it. We re-open and truncate it below.
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