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Let the Renderer decide when to exit fullscreen.
This ensures the transition from/to exclusive mode happens while the RenderFrame is fullscreen. This prevents fullscreen loops and relieves us of having to restore the window size after we exit fullscreen.
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@ -31,6 +31,7 @@ void Host_Message(int Id);
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void Host_NotifyMapLoaded();
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void Host_RefreshDSPDebuggerWindow();
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void Host_RequestRenderWindowSize(int width, int height);
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void Host_RequestFullscreen(bool fullscreen);
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void Host_SetStartupDebuggingParameters();
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void Host_SetWiiMoteConnectionState(int _State);
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void Host_ShowJitResults(unsigned int address);
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