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Let the Renderer decide when to exit fullscreen.
This ensures the transition from/to exclusive mode happens while the RenderFrame is fullscreen. This prevents fullscreen loops and relieves us of having to restore the window size after we exit fullscreen.
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@ -94,6 +94,9 @@ void Host_GetRenderWindowSize(int& x, int& y, int& width, int& height)
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}
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void Host_RequestRenderWindowSize(int width, int height) {}
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void Host_RequestFullscreen(bool fullscreen) {}
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void Host_SetStartupDebuggingParameters()
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{
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}
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