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Let the Renderer decide when to exit fullscreen.
This ensures the transition from/to exclusive mode happens while the RenderFrame is fullscreen. This prevents fullscreen loops and relieves us of having to restore the window size after we exit fullscreen.
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@ -440,9 +440,6 @@ void Reset()
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// release all back buffer references
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SAFE_RELEASE(backbuf);
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// apply fullscreen state
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D3D::swapchain->SetFullscreenState(g_ActiveConfig.bFullscreen, nullptr);
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// resize swapchain buffers
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RECT client;
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GetClientRect(hWnd, &client);
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