mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-30 01:29:42 -06:00
Make GLExtensions no longer require slghtly modified GL headers.
In fact, removes the need for external headers at all.
This commit is contained in:
@ -62,6 +62,7 @@
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<ClInclude Include="Flag.h" />
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<ClInclude Include="FPURoundMode.h" />
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<ClInclude Include="GekkoDisassembler.h" />
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<ClInclude Include="GL\GLExtensions\AMD_pinned_memory.h" />
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<ClInclude Include="GL\GLExtensions\ARB_blend_func_extended.h" />
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<ClInclude Include="GL\GLExtensions\ARB_buffer_storage.h" />
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<ClInclude Include="GL\GLExtensions\ARB_clip_control.h" />
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@ -69,17 +70,21 @@
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<ClInclude Include="GL\GLExtensions\ARB_debug_output.h" />
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<ClInclude Include="GL\GLExtensions\ARB_draw_elements_base_vertex.h" />
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<ClInclude Include="GL\GLExtensions\ARB_ES2_compatibility.h" />
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<ClInclude Include="GL\GLExtensions\ARB_ES3_compatibility.h" />
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<ClInclude Include="GL\GLExtensions\ARB_framebuffer_object.h" />
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<ClInclude Include="GL\GLExtensions\ARB_get_program_binary.h" />
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<ClInclude Include="GL\GLExtensions\ARB_map_buffer_range.h" />
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<ClInclude Include="GL\GLExtensions\ARB_occlusion_query2.h" />
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<ClInclude Include="GL\GLExtensions\ARB_sampler_objects.h" />
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<ClInclude Include="GL\GLExtensions\ARB_sample_shading.h" />
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<ClInclude Include="GL\GLExtensions\ARB_shader_storage_buffer_object.h" />
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<ClInclude Include="GL\GLExtensions\ARB_sync.h" />
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<ClInclude Include="GL\GLExtensions\ARB_texture_multisample.h" />
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<ClInclude Include="GL\GLExtensions\ARB_texture_storage_multisample.h" />
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<ClInclude Include="GL\GLExtensions\ARB_uniform_buffer_object.h" />
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<ClInclude Include="GL\GLExtensions\ARB_vertex_array_object.h" />
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<ClInclude Include="GL\GLExtensions\ARB_viewport_array.h" />
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<ClInclude Include="GL\GLExtensions\EXT_texture_filter_anisotropic.h" />
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<ClInclude Include="GL\GLExtensions\GLExtensions.h" />
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<ClInclude Include="GL\GLExtensions\gl_1_1.h" />
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<ClInclude Include="GL\GLExtensions\gl_1_2.h" />
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@ -87,10 +92,12 @@
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<ClInclude Include="GL\GLExtensions\gl_1_4.h" />
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<ClInclude Include="GL\GLExtensions\gl_1_5.h" />
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<ClInclude Include="GL\GLExtensions\gl_2_0.h" />
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<ClInclude Include="GL\GLExtensions\gl_2_1.h" />
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<ClInclude Include="GL\GLExtensions\gl_3_0.h" />
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<ClInclude Include="GL\GLExtensions\gl_3_1.h" />
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<ClInclude Include="GL\GLExtensions\gl_3_2.h" />
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<ClInclude Include="GL\GLExtensions\gl_common.h" />
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<ClInclude Include="GL\GLExtensions\HP_occlusion_test.h" />
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<ClInclude Include="GL\GLExtensions\KHR_debug.h" />
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<ClInclude Include="GL\GLExtensions\NV_occlusion_query_samples.h" />
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<ClInclude Include="GL\GLExtensions\NV_primitive_restart.h" />
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@ -193,4 +200,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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