Make GLExtensions no longer require slghtly modified GL headers.

In fact, removes the need for external headers at all.
This commit is contained in:
Ryan Houdek
2016-01-01 13:58:19 -06:00
parent b4e9bbb551
commit 37525f3fcf
43 changed files with 5418 additions and 1898 deletions

View File

@ -6,6 +6,7 @@
#include "Common/CommonTypes.h"
#include "Common/GL/GLExtensions/AMD_pinned_memory.h"
#include "Common/GL/GLExtensions/ARB_blend_func_extended.h"
#include "Common/GL/GLExtensions/ARB_buffer_storage.h"
#include "Common/GL/GLExtensions/ARB_clip_control.h"
@ -13,26 +14,32 @@
#include "Common/GL/GLExtensions/ARB_debug_output.h"
#include "Common/GL/GLExtensions/ARB_draw_elements_base_vertex.h"
#include "Common/GL/GLExtensions/ARB_ES2_compatibility.h"
#include "Common/GL/GLExtensions/ARB_ES3_compatibility.h"
#include "Common/GL/GLExtensions/ARB_framebuffer_object.h"
#include "Common/GL/GLExtensions/ARB_get_program_binary.h"
#include "Common/GL/GLExtensions/ARB_map_buffer_range.h"
#include "Common/GL/GLExtensions/ARB_occlusion_query2.h"
#include "Common/GL/GLExtensions/ARB_sample_shading.h"
#include "Common/GL/GLExtensions/ARB_sampler_objects.h"
#include "Common/GL/GLExtensions/ARB_shader_storage_buffer_object.h"
#include "Common/GL/GLExtensions/ARB_sync.h"
#include "Common/GL/GLExtensions/ARB_texture_multisample.h"
#include "Common/GL/GLExtensions/ARB_texture_storage_multisample.h"
#include "Common/GL/GLExtensions/ARB_uniform_buffer_object.h"
#include "Common/GL/GLExtensions/ARB_vertex_array_object.h"
#include "Common/GL/GLExtensions/ARB_viewport_array.h"
#include "Common/GL/GLExtensions/EXT_texture_filter_anisotropic.h"
#include "Common/GL/GLExtensions/gl_1_1.h"
#include "Common/GL/GLExtensions/gl_1_2.h"
#include "Common/GL/GLExtensions/gl_1_3.h"
#include "Common/GL/GLExtensions/gl_1_4.h"
#include "Common/GL/GLExtensions/gl_1_5.h"
#include "Common/GL/GLExtensions/gl_2_0.h"
#include "Common/GL/GLExtensions/gl_2_1.h"
#include "Common/GL/GLExtensions/gl_3_0.h"
#include "Common/GL/GLExtensions/gl_3_1.h"
#include "Common/GL/GLExtensions/gl_3_2.h"
#include "Common/GL/GLExtensions/HP_occlusion_test.h"
#include "Common/GL/GLExtensions/KHR_debug.h"
#include "Common/GL/GLExtensions/NV_occlusion_query_samples.h"
#include "Common/GL/GLExtensions/NV_primitive_restart.h"