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Remove some warnings in ProgramShadercache, Was using wrong variable for checking dual source blending.
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@ -48,7 +48,7 @@ public:
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ShaderUID uid;
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GLint UniformLocations[NUM_UNIFORMS];
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PCacheEntry() : prog_id(0), vsid(0), psid(0), binary(NULL), binary_size(0) { }
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PCacheEntry() : prog_id(0), binary(NULL), binary_size(0), vsid(0), psid(0) { }
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~PCacheEntry()
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{
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