TextureCache: Use linear filtering on y-scaled and >1xIR VRAM copies

This commit is contained in:
Stenzek
2019-03-31 14:42:38 +10:00
parent 708bd3d9f7
commit 3791262d96
4 changed files with 28 additions and 26 deletions

View File

@ -12,15 +12,15 @@ class TextureCache : public TextureCacheBase
protected:
void CopyEFB(AbstractStagingTexture* dst, const EFBCopyParams& params, u32 native_width,
u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect,
bool scale_by_half, float y_scale, float gamma, bool clamp_top, bool clamp_bottom,
const EFBCopyFilterCoefficients& filter_coefficients) override
bool scale_by_half, bool linear_filter, float y_scale, float gamma, bool clamp_top,
bool clamp_bottom, const EFBCopyFilterCoefficients& filter_coefficients) override
{
TextureEncoder::Encode(dst, params, native_width, bytes_per_row, num_blocks_y, memory_stride,
src_rect, scale_by_half, y_scale, gamma);
}
void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, const EFBRectangle& src_rect,
bool scale_by_half, EFBCopyFormat dst_format, bool is_intensity,
float gamma, bool clamp_top, bool clamp_bottom,
bool scale_by_half, bool linear_filter, EFBCopyFormat dst_format,
bool is_intensity, float gamma, bool clamp_top, bool clamp_bottom,
const EFBCopyFilterCoefficients& filter_coefficients) override
{
// TODO: If we ever want to "fake" vram textures, we would need to implement this