TextureCache: Use linear filtering on y-scaled and >1xIR VRAM copies

This commit is contained in:
Stenzek
2019-03-31 14:42:38 +10:00
parent 708bd3d9f7
commit 3791262d96
4 changed files with 28 additions and 26 deletions

View File

@ -243,13 +243,13 @@ protected:
virtual void CopyEFB(AbstractStagingTexture* dst, const EFBCopyParams& params, u32 native_width,
u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
const EFBRectangle& src_rect, bool scale_by_half, float y_scale, float gamma,
bool clamp_top, bool clamp_bottom,
const EFBRectangle& src_rect, bool scale_by_half, bool linear_filter,
float y_scale, float gamma, bool clamp_top, bool clamp_bottom,
const EFBCopyFilterCoefficients& filter_coefficients);
virtual void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy,
const EFBRectangle& src_rect, bool scale_by_half,
EFBCopyFormat dst_format, bool is_intensity, float gamma,
bool clamp_top, bool clamp_bottom,
bool linear_filter, EFBCopyFormat dst_format, bool is_intensity,
float gamma, bool clamp_top, bool clamp_bottom,
const EFBCopyFilterCoefficients& filter_coefficients);
alignas(16) u8* temp = nullptr;