Disable render to main when using batch mode

https://bugs.dolphin-emu.org/issues/11888

This also includes another change: DolphinQt will now exit with an
error if you use --batch without specifying a game using any method
(unlike in the past where --batch would be ignored if you didn't
specify a game using --exec, even if you had used --nand-title).
The main reason why I did this was because coding the alternative
(ignoring --batch) would be annoying with render to main involved.
This commit is contained in:
JosJuice
2019-10-27 19:03:10 +01:00
parent 0dbb58112a
commit 379f264aa8
2 changed files with 28 additions and 4 deletions

View File

@ -138,7 +138,7 @@ int main(int argc, char* argv[])
UICommon::CreateDirectories();
UICommon::Init();
Resources::Init();
Settings::Instance().SetBatchModeEnabled(options.is_set("batch") && options.is_set("exec"));
Settings::Instance().SetBatchModeEnabled(options.is_set("batch"));
// Hook up alerts from core
Common::RegisterMsgAlertHandler(QtMsgAlertHandler);
@ -152,12 +152,14 @@ int main(int argc, char* argv[])
&app, &Core::HostDispatchJobs);
std::unique_ptr<BootParameters> boot;
bool game_specified = false;
if (options.is_set("exec"))
{
const std::list<std::string> paths_list = options.all("exec");
const std::vector<std::string> paths{std::make_move_iterator(std::begin(paths_list)),
std::make_move_iterator(std::end(paths_list))};
boot = BootParameters::GenerateFromFile(paths);
game_specified = true;
}
else if (options.is_set("nand_title"))
{
@ -171,14 +173,30 @@ int main(int argc, char* argv[])
{
ModalMessageBox::critical(nullptr, QObject::tr("Error"), QObject::tr("Invalid title ID."));
}
game_specified = true;
}
else if (!args.empty())
{
boot = BootParameters::GenerateFromFile(args.front());
game_specified = true;
}
int retval;
if (Settings::Instance().IsBatchModeEnabled() && !game_specified)
{
ModalMessageBox::critical(
nullptr, QObject::tr("Error"),
QObject::tr("Batch mode cannot be used without specifying a game to launch."));
retval = 1;
}
else if (Settings::Instance().IsBatchModeEnabled() && !boot)
{
// A game to launch was specified, but it was invalid.
// An error has already been shown by code above, so exit without showing another error.
retval = 1;
}
else
{
DolphinAnalytics::Instance().ReportDolphinStart("qt");