One step closer towards CgD3D to work. Now something is being compiled twice...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2501 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
XTra.KrazzY
2009-03-01 10:38:04 +00:00
parent 917fca3e70
commit 37d5360399
4 changed files with 41 additions and 92 deletions

View File

@ -25,9 +25,6 @@
#include "PixelShaderGen.h"
#include "VertexShaderGen.h"
#include <Cg/cg.h>
#include <Cg/cgD3D9.h>
typedef u32 tevhash;
tevhash GetCurrentTEV();
@ -36,9 +33,8 @@ class PixelShaderCache
{
struct PSCacheEntry
{
//LPDIRECT3DPIXELSHADER9 shader;
CGprogram shader;
LPDIRECT3DPIXELSHADER9 shader;
int frameCount;
PSCacheEntry()
{
@ -47,12 +43,8 @@ class PixelShaderCache
}
void Destroy()
{
if (shader) {
cgD3D9UnloadProgram(shader);
cgDestroyProgram(shader);
// shader->Release();
}
if (shader)
shader->Release();
}
};
@ -65,7 +57,7 @@ public:
static void Cleanup();
static void Shutdown();
static void SetShader();
static CGprogram CompileCgShader(const char *pstrprogram);
static LPDIRECT3DPIXELSHADER9 CompileCgShader(const char *pstrprogram);
};