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Core: Use move semantics for Renderer::SaveScreenshot
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@ -196,7 +196,7 @@ public:
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float EFBToScaledYf(float y) const;
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// Random utilities
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void SaveScreenshot(const std::string& filename, bool wait_for_completion);
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void SaveScreenshot(std::string filename, bool wait_for_completion);
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void DrawDebugText();
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// ImGui initialization depends on being able to create textures and pipelines, so do it last.
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