Wiimote: Fixed the dual mode bug I mentioned in the last commit, now the Nunchuck should not get stuck when switching between the real and emulated Nunchuck. The only important problem left is disconnect problem that occurs about one in five times you switch to the real wiimote.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2130 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2009-02-07 04:19:52 +00:00
parent fcdd2a8e17
commit 382b4af74b
6 changed files with 88 additions and 51 deletions

View File

@ -424,13 +424,6 @@ void ConfigDialog::Update(wxTimerEvent& WXUNUSED(event))
UpdateGUI();
}
// One second timeout for another A press
void ConfigDialog::UpdateA(wxTimerEvent& WXUNUSED(event))
{
m_bAllowA = true;
Console::Print("A allowed again");
}
void ConfigDialog::RecordMovement(wxCommandEvent& event)
{
m_iRecordTo = event.GetId() - 2000;
@ -460,7 +453,6 @@ void ConfigDialog::RecordMovement(wxCommandEvent& event)
UpdateGUI();
m_TimeoutTimer->Start(5000, true);
//m_TimeoutATimer->Start(500, true);
}
void ConfigDialog::DoRecordA(bool Pressed)