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Wiimote: Fixed the dual mode bug I mentioned in the last commit, now the Nunchuck should not get stuck when switching between the real and emulated Nunchuck. The only important problem left is disconnect problem that occurs about one in five times you switch to the real wiimote.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2130 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -28,7 +28,7 @@ u32 convert24bit(const u8* src);
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u16 convert16bit(const u8* src);
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void GetMousePos(float& x, float& y);
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void UpdateEeprom();
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// General functions
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void Initialize();
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void DoState(void* ptr, int mode);
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void Shutdown(void);
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@ -36,8 +36,13 @@ void InterruptChannel(u16 _channelID, const void* _pData, u32 _Size);
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void ControlChannel(u16 _channelID, const void* _pData, u32 _Size) ;
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void Update();
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// Recordings
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void LoadRecordedMovements();
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// Registers and calibration values
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void UpdateEeprom();
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void SetDefaultExtensionRegistry();
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};
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#endif
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