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GeometryShaderGen: Support multiple primitive types.
And make more stereoscopy code optional.
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@ -129,7 +129,6 @@ static void BPWritten(const BPCmd& bp)
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GeometryShaderManager::SetViewportChanged();
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return;
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case BPMEM_LINEPTWIDTH: // Line Width
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SetLineWidth();
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GeometryShaderManager::SetLinePtWidthChanged();
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return;
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case BPMEM_ZMODE: // Depth Control
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