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DiscIO: Use Common::Lazy for loading filesystems
This simplifies FileMonitor a lot and also lets us clean up FilesystemPanel.
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@ -21,6 +21,7 @@
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namespace DiscIO
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{
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enum class BlobType;
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class FileSystem;
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struct Partition final
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{
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@ -67,6 +68,8 @@ public:
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return INVALID_TICKET;
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}
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virtual const IOS::ES::TMDReader& GetTMD(const Partition& partition) const { return INVALID_TMD; }
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// Returns a non-owning pointer. Returns nullptr if the file system couldn't be read.
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virtual const FileSystem* GetFileSystem(const Partition& partition) const = 0;
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std::string GetGameID() const { return GetGameID(GetGamePartition()); }
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virtual std::string GetGameID(const Partition& partition) const = 0;
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std::string GetMakerID() const { return GetMakerID(GetGamePartition()); }
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