Lots more work on making the frame aui stuff functional.

Also added a DSPCORE_STOP state.  The DSP-LLE debugger window segmentation faults if it is openned when a game is not running.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5931 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2010-07-22 02:05:28 +00:00
parent fb36de2338
commit 3859a7dce2
33 changed files with 245 additions and 534 deletions

View File

@ -100,10 +100,9 @@ void CPlugin::Config(HWND _hwnd)
}
// Debug: Open the Debugging window
void CPlugin::Debug(void *Parent, bool Show)
void *CPlugin::Debug(void *Parent, bool Show)
{
if (m_DllDebugger != NULL)
m_DllDebugger(Parent, Show);
return m_DllDebugger(Parent, Show);
}
void CPlugin::SetGlobals(PLUGIN_GLOBALS* _pluginGlobals) {