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Lots more work on making the frame aui stuff functional.
Also added a DSPCORE_STOP state. The DSP-LLE debugger window segmentation faults if it is openned when a game is not running. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5931 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -100,10 +100,9 @@ void CPlugin::Config(HWND _hwnd)
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}
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// Debug: Open the Debugging window
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void CPlugin::Debug(void *Parent, bool Show)
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void *CPlugin::Debug(void *Parent, bool Show)
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{
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if (m_DllDebugger != NULL)
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m_DllDebugger(Parent, Show);
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return m_DllDebugger(Parent, Show);
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}
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void CPlugin::SetGlobals(PLUGIN_GLOBALS* _pluginGlobals) {
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